
I too got sick of losing 80% of my health in power armor that had taken three points of damage. Instead of "green until suddenly red and almost trashed," it has configurable options for numeric % display, or gradient, or adding yellow/orange stages, or various combinations. This changes the PA paperdoll into something useful. Overall I wanted the three billion suits scattered around in plain sight to mean something.Īlso, recommended with any PA mod: Neanka's PA Stats Widget. When the armor's degraded, the environmental protection is broken (and an alarm will sound to warn you when this happens).Īlso ups the repair requirements. No 0-weight 0-health "repair with 2 tin cans" item in inventory.

When you see the broken pieces on the ground, it has ceased to be. You mention Survival which is why I bring up mine: when a PA piece is destroyed, it's gone. The player takes far less damage in armor that's in good condition armor pieces themselves are more durable you get immunities to poison and acid while it's sealed (good condition). There's a PA-Only version for the armor changes if you want to ignore / use a different thing that changes loot. Not very authentic, I'm aware, but fun, anyway.Since I see most folks have already pointed you at the wide-used good options, with some variety to them, I'll pitch you my own variant.


I'm also able to sneak just fine in my Power Armor just by crouching, with a few points in sneak and a few magazines. That's a personal choice, by the way, but, in all the hours I've played, that helmet mod is my favorite, and it's never let me down. I only use vanilla and DLCs, no outside mods at all. I have never, ever had anything aggro on me because I noticed them glowing red way before getting to them.

Supposedly that mod aggros mobs, on the wikia pages it gets mentioned in several missions as setting enemies hostile against you before they were supposed to trigger, not sure if it's a bug or an effect of the helmet. So, meanwhile, fun is where you build it! Jetpack is everyone's favorite, probably, but it takes a good while to be able to create it. The armour would be heavy and cumbersome to wear but for the electrically. Explosive vents are great, but I wind up wounding my companions and settlers on accident using those, so. I have downloaded some power armor mods for fallout 4 and I coudnt modify them. I don't use outside mods at all, so I almost always put the ones on the legs that add to carry weight. The plan unlocks crafting of the ultracite power armor targeting HUD mod at a power armor station. You can build that one fairly early on, as well. Originally posted by Khissi:I personally love the helmet mod that causes all live creatures to glow red.
